The
Viking boat mesh is from off the net or a CD I own. This was my
first attempt at accurate waves of water. The boat is only for
reference, to sort of give me depth while setting up the scene.
I didn't even let the image render all the way because it takes
so long, I just wanted to experiment and see how I could replicate
realistic 3D waves.
I
plan on eventually doing more as time permits. It takes quite
a bit of rendering time to do water. This is one that would take
a few hours.
The
basics are I am using a terrain, with a water texture applied.
Several terrains were used and moved around until the waves are
the way I wanted. Lighting can be critical some, to get the light
across the ocean and help set the tone for the water / ocean.
You're a little limited by the camera angle as well, you don't
want the edge of the water / terrain to show.
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